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The Effects of Video Games and Violence

The Effects of Video Games and Violence

The Effects of Video Games and Violence

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Grade 1 As the level of violence in video games has increase 1. As the level of violence in video games has increased, so has concern for the effects on those who play - especially those who play a lot. Many are quick to point out that most school shootings in recent years have been carried out by avid gamers, and their games of choice were always dark and violent. But it begs the question: Which comes first? Can aggressive and violent behavior be attributed to violence in video games?

The Effects of Video Games and Violence

Or do those who play already have violent tendencies which draw them to violent games? It's a type of "chicken or the egg" debate that has strong advocates on both sides.

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Though video games made their appearance in the s, it wasn't until systems like the Sony PlayStation were released in the s that violence became an issue. Along with these more sophisticated systems came the ability to make graphics more lifelike. The more lifelike they've become, the more interest there has been in the correlation between violent games and violent behavior. One of the primary concerns with violence in video games is that gaming is not passive.

The Effects of Video Games and Violence

In order to play and win, the player has to be the aggressor. Rather than watching violence, as he might do on television, he's committing the violent acts. Most researchers acknowledge that this kind of active participation affects a person's thought patterns, at least in the short term. Another factor that concerns both researchers and parents is that violence in video games is often rewarded rather than punished. In army and sniper games, players "level up" based in part on how many people they kill. If played frequently enough, games like this can skew a young person's perception of violence and its consequences.

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Often considered one of the greatest contributions to the study of violence and video games, the GAM helps explain the complex relationship between violent video games and aggressive gamers. The GAM takes some though not all of the heat off video games by acknowledging that a gamer's personality plays into how he is affected by violence.

The Effects of Video Games and Violence

Anderson and Bushman refer to three internal facets - thoughts, feelings, and physiological responses - that determine how a person interprets aggressive behavior. Some people's responses are naturally more hostile, https://modernalternativemama.com/wp-content/custom/essay-samples/my-year-of-high-school.php them predisposed to respond more aggressively to violent video games. Short-term effects were easily identified in the GAM; the most prominent being that violent games change the way gamers interpret and respond to aggressive acts.]

The Effects of Video Games and Violence

The Effects of Video Games and Violence Video

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Is the same true for those who play violent video games? Television and Video Violence Virtually since the dawn of television, parents, teachers, legislators and mental health professionals have wanted to understand the impact of television programs , particularly on children. The resulting report and a follow-up report in by the National Institute of Mental Health identified these major effects of seeing violence on television: Children may become less sensitive to the pain and suffering of others. Children may be more fearful of the world around them. Children may be more likely to behave in aggressive or harmful ways toward others. Research by psychologists L. Rowell Huesmann, Leonard Eron and others starting in the s found that children who watched many hours of violence on television when they were in elementary school tended to show higher levels of aggressive behavior when they became teenagers. The Effects of Video Games and Violence.

2022-02-09

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